AI Insights · Timothy · April 2024
Top 5 Cat Games in Ecuador: Q1 2024 Performance
Discover how the top 5 cat games performed in Ecuador during Q1 2024, featuring trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 cat games on the unified iOS and Android platform in Ecuador showcased varied performance across downloads, revenue, and active user metrics. Here's a closer look at each app's performance, based on Sensor Tower data.
My Cat – Virtual Pet Games from Akita Limited Liability Company had a fluctuating quarter. Weekly revenue started at $430 in early January, dipped to $255 by the end of the month, and then peaked at $494 in the last week of February. Downloads saw a significant peak of 5K in the week of January 22, while active users remained relatively stable, ranging from 10K to 16K throughout the quarter.
The Battle Cats by ponos corporation experienced its highest weekly revenue of $134 at the end of January, with a notable dip to $50 in mid-February. Downloads peaked at 3.4K in mid-January but generally hovered around the 700-900 range for the rest of the quarter. Active users saw a high of 7.9K in mid-January, trending down to around 4.4K by the end of March.
Cats & Soup from hidea had a steady performance with weekly revenue peaking at $144 in the second week of January and maintaining around $60-$115 for the rest of the quarter. Downloads showed a peak of 1K in mid-January, while active users remained steady, fluctuating between 10K and 13K throughout the quarter.
My Talking Tom Friends by Outfit7 Limited exhibited strong performance with weekly downloads peaking at 17.2K in the last week of March. Revenue saw a notable peak of $164 in mid-March, and active users consistently increased, starting at 192K in early January and reaching 239K by the end of March.
Talking Tom Gold Run, also by Outfit7 Limited, had a consistent quarter with weekly revenue peaking at $92 in mid-March. Downloads remained steady, peaking at 12.2K in the second week of January. Active users ranged from 130K to 170K, maintaining a stable user base throughout the quarter.
For more detailed insights and data, visit Sensor Tower.